literature

OL Weapons - Giants - Angelis - Dwarves - Elves

Deviation Actions

Akernis's avatar
By
Published:
2K Views

Literature Text

Weapons - Giants - Ruboria

Tuskan, Naros, & kharon: - Titan weapons - Literally, and without even the shadow of competition, the largest hand-held weapons in existence. Even though an comparatively ordinarily-sized weapon for a giant would be at least as large as a human-size great weapon, many of the giants prefer to use their own equivalent of great weapons, named titan-weapons.
At a full four metres from pommel to blade-tip and even heavier than an Imperial carnifex, the tuskan is too large and heavy for even the strongest natural human to lift off the ground, never mind wield in combat. The handle of the sword is almost a third of the length of the entire weapon, and is constructed from a core of steel with an outer layer of durium, having a counter-weight pommel in one end constructed from dwarium (which itself weighs more than most steel weapons), and a cruciform cross-guard just before the blade in the other. The blade itself consist of solid durium,  mined in the mountain-range encircling Ruboria. It has a diamond-shaped cross-section and wide fullers along almost the entirety of its two-and-a-half metre length.
The durium of the weapon has been enchanted to amplify the already formidable force that a giant can apply through a swing with the monstrous weapon to even greater power.
But despite this, the tuskan is the lightest and fasted of three titan-class weapons.
Created from durium and enchanted to enhance the force of the blows from the wielder. The handle and shaft of the naros is approximately three metres long and ends with a head larger than the torso of most full grown men. Blunt flanges are mounted around the mace-head for greater penetrative power, but the most dangerous aspect of this great weapon is that durium head of the mace is enchanted with Overseer lifeforce to not only enhance the physical power of the giant wielding it, but upon each strike to release this tremendous force in a shockwave spreading from the point of impact. The pure concussive force blasts anything nearby away and can even kill a lightly armoured individual if he stand too close. The strike itself is easily powerful enough to crush to a pulp anything that is less tough than durium plate armour, be it object or person.
Though the blast radius of the strike makes the naros fairly effective against infantry, the weapon is very slow to wield and most Titans armed with it will focus their attack on more important and heavily armoured targets whenever possible
The kharon it is a great durium flail with a fully two-metre long handle, a (comparatively) short chain and ends in a collossal flanged head, almost the size of a full grown and armoured dwarf, and is even heavier than that.
The force of each blow is such that it can create almost as much devastation per hit as the fearsome dwarven pylandos cannons.
But despite their utterly destructive potential, these weapons are only wielded by the greatest of the Titan warriors, champions, war-priests and the Elders-of-War. Not only is the weapon exceedingly hard to learn to properly wield, but it has an almost religious significance to the giants due to the ancient tale that the giants who first settles in Ruboria millennia ago used these great weapons.
The tuskan, naros and kharon, are weapons given to the greatest of the giant warriors, whom the weapon-class is named after, the Titans.
But when thinking about the use to which these fearsome weapons are often put, the size and even the enchantments, seem hardly that overwhelming. In addition to their role as the elite warriors in war against other nations or rival giant clans, the primary task of a Titan is sandworm-hunting. Though the battle is as dangerous for them as if they were an unarmoured human armed with only a knife against a great wolf, Titans are the only warriors in the world - save for the very rare gargantuan, mage or Overlord - who can face and kill one of the formidable sandworms one-on-one.
Taking that into account, it is not hard to imagine the horrific damage that such a weapon wielding by a giant can do to something as fragile as a human, dwarf or elf.

Tronos: - Axe/Mace - While the titan weapons are by far the most famous weapons of the giants they are actually rather rare, as only the elite forces of the giants ever wield them. Far more common is the tronos, a hybrid weapon which is a blend between a mace and an axe. The central part of the weapon is a long shaft of hardened steel. But unlike normal maces, which usually have a heavy steel head at the end of the weapon, the tronos' head is mounted with eight large and tall curved steel axe-blades forming a rough sphere around the weapon head in place of flanges. As a one-handed giant weapon it is roughly the size of a human great weapon, if even heavier. Though a heavy and powerful weapon by most races' standards, it is a reasonably fast weapon for giants, yet of a heavy enough built that they can lay much of their formidable strength behind each blow.

Borall: - Sandworm-plated shield - Alongside the tronos, the borall is wielded by the standard giant warriors, the Behemoths. It is a great kite-shaped shield made of interlocked sandworm plates which gives it a dull, rough appearance that belies its strength. A borall can withstand even sustained attacks from almost any kinds of weapon. There are many accounts of a behemoth even blocking attacks made by heavy weaponry such as light and even medium siege weapons with these shields, a feat that would have been wholly beyond lesser warriors and shields.
Boralls are created in a sacred rite called the "scaling". Amongst the giants there are no dedicated forgers, each giant warrior forges his own equipment personally and is trained in doing so by his comrades-in-arms. When a sandworm has been killed by a Titan warrior, those behemoth warriors of the clan who do not possess a shield will gather around the corpse and pry off the heavy scales before forging them into a shield. This process takes exactly five days and is supervised by the titan who slew the worm. When done each shield is blessed by a ritual bloodletting of a bomber beetle on its surface to see of it is up to the task of protecting its bearer. Any shield which is not completed on time, or is too weak to handle the bomber beetle explosion, is deemed a failure and a dishonour for the warrior who forged it, who will then have to cleanse his honour by fighting shield-less in his following battle.

Autol: - (super-)heavy crossbow - Giants disdain ranged weaponry. To them close combat is a affair where honour is displayed through mettle and glory is earned through mighty deeds. The use of ranged weaponry is seen as a cunning and scheming device, not fit for honourable warriors to use in battle and a sure sign of the weakness and cowardice of the smaller races. However there are a class of warriors amongst the giants who wields ranged weapons, the all-female Chimeras. Amongst the giants, women have always been markedly different from their male counterparts, whether honourless and timid, or practical and smart have long been up for debate in their culture. But these warriors partake in battle as well, armed with exceedingly large and deadly crossbows known as autols.
Only a bit smaller than an imperial ballista, it is a formidable weapon. Though simple in design compared to many of other kinds of crossbows, it is a believed to be the most powerful handheld ones there is. The weapon fires dense, heavy bolts tipped with sand-worm teeth that can penetrate anything short of heavy plate armour. A shot from these crossbows are perfectly capable of perforating straight through an unarmed individual or even take a limb off through pure force of the hit. With the exception of only firing a single bolt before needing to reload the autol is to all intents and purposes a ballista with the uncountable benefits of being handheld and thus considerable more manoeuvrable and effective in battle.    

Zuesor: - Explosive Javelin - Another weapon to be wielded by the chimeras, and believed to be the forerunner weapon that originally inspired the vekhras bombs of the Ruborians, the zuesor is a long, hollow, throw spear. The weapon is entirely made of a special kind of glass called fire-glass made to resist extreme temperatures. Like the Ruborian bombs, the spear is filled with both sun-sand and inferno Overseer blood. Commonly referred to as a fire-spear for its effect, the weapon is a one-use weapon with spectacular effect when used. When thrown by a giant the massive three-metre long spear can fly incredible distances; the exceedingly sharp glass tip can easily piece through flesh, bone and most kinds of light armour but not metal armours. When the spear strikes its target it will almost always shatter due to the extreme force of the impact, either when striking the target itself, or when piecing it. This will immediately release the flood of inferno Overseer blood which will burst into a river of flame that spays over the unfortunate target and burns them alive should they survive the impact of a giant-thrown spear in the first place.
In more recent times the giants have in turn been inspired by the Ruborians for when dealing with heavily armoured foes such a sea serpents, sandworms or dwarven machinery. They have created an armour-piercing version of the zuesor by constructing it from light steel with a durium tip and adding bomber beetle oil to the internal mixture, creating a weapon that explodes with enormous penetrative force when striking, or even piercing, the armour of those deadly foes. Though one of these are still not enough to kill a sandworm, at least not without several hits, it can have formidable effect on the serpents or lesser dwarven machines, and even the greater ones if using more than one of the spears.  

Angelis  - Knights, Paladins, and Wizards - Various

Cadence: - Single-handed Longsword - Everything taken into balance, the cadance is often regarded as one of the very finest types of sword in the world.
The weapon is the signature blade of the Angelian Knighthood and the Paladin Order, both of which are famed for their legendary battle prowess and their singularly well-crafted metal weaponry and armour.
A cadance is a single-handed longsword with a hilt long enough to grip the weapon two-handed if required, and a cruciform crossguard. The sword has a long straight blade with a narrow diamond-shaped cross-section and narrow fullers and subdued central ridge along its length. At the tip the blade tapers to a straight point.  
The true excellence of the cadance is that it is exceedingly versatile, managing to possess all the desirable traits of a war-blade; speed, reach, strength and precision, and strikes a delicate balance between them without majorly sacrificing any in favour of one or more of the others.  
The sword is always constructed from angelium and built by masters of the craft that is widely acknowledged to be amongst the finest metal workers in the world, rivalled only by the smiths of the Kel Aval dwarven forgers.
The weapons do not have any inherently magical properties beyond their construction as durium weapons, but the swords of higher-ranking knights are often imbued with more specific magic, such as elemental properties, with fire and holy light being particularly favoured,  or martially enhancing attributes like increased the speed or power of the wielder, or even more unique abilities.
Each cadence is custom built for the individual warrior and blessed before it sees battle. Upon the death of its owner, the sword is usually ritualistically destroyed, and the Knights and Paladins will go to great lengths to recover the weapons from the body of a fallen warrior so that they do not fall into enemy hands. As such each cadence outside of the ranks of the Angelian Knighthood and the Paladins is a singularly rare and coveted prize for many who desire some of the very best weapons in existence.
A few cadance blades are not destroyed upon the death of their wielder, such as those passed on from a father to a son or grandson that joins the Knighthood or Order before the elder wielder's death.
Upon his ascendance to Knight Champion or Seraph Lieutenant, a knight or paladin's sword is melted down and reforged into a true masterpiece by the very best of the Angelian Forgers.
A rare few of these swords become known as "Relic Swords", these are the swords that has been wielded by heroes or famous Grandmasters of the two orders and attained formidable reputations as they have carved legends for their wielders. These blades are likewise never destroyed, but kept in the reliquary for use by particularly gifted knights or in particularly dire situations.  

Caecan: - Magic Staff - Though mages of various cultures uses many different weapons, the most widely known of these is the magical staff known as a caecan used by the mages of the White Spire Academy of Angelis who are by far the most common and archetypical magic-users of the world, as many individuals gifted with magic will often journey there to study.
The caecan staff is a pole of between one-and-a-half and two metres in length. It is crafted from various materials ranging from hardwood to steel. Within the outer sheet is a core of a magical substance, most typically spellbone. At the top of the staff is the capstone containing a small jewel of fairy gem that functions as the focus conduit that the mage's spells are channelled through, this capstone is often shaped into an iconic image, such as an orb or diamond, though more exotic forms are far from uncommon.
Like most magical staves, a caecan functions as a tool that the wielder can use to focus, direct and amplify his or her magical abilities. Using such a staff makes the mage's spells not only more stronger, but more efficient and less strenuous on the wielder, allowing them to cast more spells for longer. Though it is not their primary purpose, some mages learn to become skilled in the art of channeling their magic not only through the staff, but into the staff itself, turning it from a makeshift quarter staff into a dangerous weapon in close quarters, wreathed in entropic or elemental energy that can easily kill with a blow.
However while a caecan is a sophisticated magical device, it is not a particularly strong one as far as such weapon are concerned. Often regarded as a good but not exceptional one, it can be momentarily unusable and red-hot if used to channel or defend against too powerful spells, and if exposed to too strong magical forces it will shatter in an overload of magical power.  
- Kalypsos: - similar to the caecan in design, a kalypsos battlemage staff is a considerably more powerful and exceptional magical tool. It is made from durium, with a core of fairy gem and is thus both much more durable and more attuned to magical energy that makes it much more resistant to physical or magical damage. It's capstone contains a piece of a considerably more potent magical substance, such a pure fair gem or a shard of abyssilion. This means that the staff can enhance the wielder's magical abilities to levels beyond those of a caecan staff and can thus achieve much more impressive results. As this staff is most often wielded by Paladins who will regularly engage in physical close combat, the staff is designed to be much more effective in channeling spells through it and become devastating as a melee weapon.
- Arcana: - While most magical staves are sophisticated and very well-crafted weapons, even amongst them the arcana stands out as a masterpiece without equal. Constructed from arcanium with a core of fairy gem and a capstone containing a piece of one of the most powerful magical substances, such as Light or Dark Crystals, or Infernalion, making it prodigiously powerful and able to channel the most draining and potent of spells. More ornamental in design it is often forged for master enchanters or Archangel Paladins, and with the exception of some of the individual weapons created by some of the most powerful individuals such as Overlords, these magical staves might be the single most deadly weapons in existence, provided the wielder has the magical atunement and power to use them to their proper potential.

Weapons - Dwarves - Golden Mountains & Hammer Gorge

Chalx: - Often the signature weapon of the dwarven Berserkers, the Chalx is a double-headed waraxe forged from durium, most often dwarium, but gilded aurium for higher ranking or decorated Berserkers.  
The weapon itself as almost as tall as a full-grown dwarf and very heavy. It has a broad semi-circular blade on either side. Each weapon is bloodied in a ceremonial battle against a boulder beast by the berserker the weapon is forged for, or given to after a previous owner has died.
The axe is designed specifically for the berserkers extraordinarily aggressive, fighting style in mind. The weapon is built to be able to withstand considerable abuse, is reliable, and able to fairly easily be reforged back into working condition if damaged in combat.
The considerable weight of the chalx makes it ideal for heavy cleaving swings able to split a lesser warrior in twain, which fits fine with its wielders who often disregard their own safety and defence to better concentrate on simply killing their foes, no matter the cost to their personal safety. As their almost suicidal rage in combat means that the life expectancy of a berserker dwindles dramatically with each battle, their weapon is designed to be able to wreck as much damage on any foe they encounter as possible before they themselves fall to their own wounds as their battle-rage subside.    

Doradin: - Mace - Of all the weapons of the dwarves, the doradin is the most highly regarded. In design it is a long two-handed mace with an elongated head containing tall flanges extending like the prongs of a crown above the mace-head itself, giving the weapon a longer and more regal appearance.
Unlike practically all other weapons, a doradin is forged from arcanium, meaning that not only is it more potent than any similar weapon forged from mortal metals, but a single one of these weapons can easily take months to be forged and are always done by the most skilled masters of the Kel Aval craftsmen.
Often enchanted to enhance its physical performance, or give it entirely new abilities, the mace is an absolutely phenomenal weapon. The weapon is often constructed to be surprisingly lightweight, but enchanted to deliver blows with a force far in excess of what would have appeared possible. Stories of dwarven warrior princes and heroes splitting the shells of rock giants or shattering durium shields with this weapon are not at all uncommon, and though many of these stories will be exaggerated, it is a wise warrior that does not underestimate the power such a weapon can bring to bear.
Beyond, and possibly even above, its purpose as an fearsome tool of war, the doradin is a symbol of status. Even in the dwarves extremely well-stocked arsenals, it is a exceptionally rare sight. It is forged exclusively for the mightiest or more vaunted of individuals amongst the dwarves, such as the most vaunted of berserkers, the Lord-Generals and Supreme Commander of Nazuth Neth, and of course the King himself and possibly any warrior sons of his.
On rare occasions a doradin has been gifted to a lesser warrior for exceeding acts of bravery and heroism, marking him as singular amongst his brethren. Such is the prestige involved with the weapon that no one, beyond the wielder (and his trusted servants), who is not protected by equally high status, are forbidden to even touch the weapon, and carrying it if you are not the owner or given express permission carries the penalty of execution.

Pytor: -  Heavy Crossbow - Almost universally considered a marvel of military ingenuity, the pytor is a crossbow that puts almost all other handheld ranged weapons to shame. Designed by the dwarves to be a powerful, mobile and rapid-fire weapon, the pytor has no physical drawbacks beyond the long time and skilled craftsmanship required to produce them, which is considered well worth it.
In appearance the pytor reasonably resembles an ordinary heavy crossbow, though the handle is often reinforced by metal and the weapon contains internal mechanisms that allow it to have the performance it is famous for. Rather than a single horizontal 'bow' across the handle, the crossbow has two diagonal ones forming an 'X' at the end of the weapon, each with a string between them, these are designed to be collapsed when the weapon is not in use to make it more compact and easy to transport.
The weapon is affixed with a long and brutal bayonet to enable it to make for a makeshift spear at close ranges. It fires long and heavy crossbow bolts of wood reinforced with a steel coating and a durium tip for additional penetrative power.
The remarkable design of the crossbow allows it to fire its bolts with impressive accuracy over exceptional ranges with extreme force. A pytor bolt can easily penetrate cleanly through leather armour and even metallic scale armour with little trouble. When fired at close ranges a straight shot have even been known to penetrate even heavy armour like steel plate with fair regularity.
Even more deadly, the pytor is a semi-automatic weapon containing an internal reloading mechanism of a rotating drum that can store up to four quills total and allowing the dwarf wielding it to fire these in rapid succession. As if this was not enough, within the firing slot of some versions is a small oil chamber that coats each new quill when it loaded, and just above the bayonet is a small slot with a burning flame that ignites each quill just before it is fired. So not only does some versions of the weapon have a very long range, high accuracy and stopping power, but each quill is also on fire.
Pytors are some of the most complex handheld weapons in existence, the creation of each can take almost half a year, and requires the expertise of skilled smiths to fashion and properly assemble each. But the work is well worth it, as no handheld ranged weapon, except the elven lunaris bow, can match it.          
- Pytolista: Light Siege Weapon - pytor-ballista, with everything that entails. These deadly siege weapons are in effect similar to their handheld variants, simply bigger. Each heavy quill is over a metre in length and the pytolista can fire them with enough force to breach sandworm scales if required, to think nothing of its effect on much softer targets like ordinary soldiers. The drum of the weapon can store up to eight quills and fire each in rapid-fire succession before needing to reload.

Thokrux: - Bombs - One of the dwarves most feared inventions is their bombs. Unlike the ruborian vekhras which are made with ingredients found directly in nature, dwarven thokrux bombs are an advanced constructions using a recipe of secret alchemistic concoction that they have been developing and perfecting for centuries. Originally used as a mining tool of the Kel Aval clan to excavate tunnels and larger chambers deep within the mountains, the bombs soon enough began to see service with the warrior clan to be used as a weapon, first against other dwarven groups in small civil wars, and eventually against the armies of other races.
In their basic design a thokrux is a metallic ball, sometimes studded with small steel spikes. The bombs can either be thrown or fired as projectiles. They are built to have two methods of activation: ignition with a fuse, or by impact force, for when throw heard or fired.
The dwarves build the bombs in a wide variety of sizes for different purposes. The larger the bombs the stronger and larger the explosive yield of the blast. The smallest bombs are about the size of an apple and used as grenades to throw in battle with surprisingly potent explosive power. The most typical size of a bombs is about as big as a man's torso, and these are used as ammunition for the pylandos cannons and dropped by bombardiers and airships. The largest bombs, which can approach the size of a boulder, are used to blast holes in fortifications, crack the crusts of mountains or other hardened rock types, or as ammunition for the tremendous indrathor cannons.    
Thokrux bombs of all sizes are incredibly powerful, even the smallest can easily blow a hole in a stone wall or blast a man armoured in steel plate apart. With just a few larger bombs able to reduce entire structures to rubble.  

Harr-tyn: - Flamethrower - Built as a weapon to eradicate slug infestations in the mines, the flamethrower is a large, bulky, metallic backpack containing highly flammable chemicals, from this snakes a pair of tubes up to two heavy gauntlets containing the firing mechanisms. When activated, the chemicals are sprayed out at high pressure and becomes ignited by small flames from beneath each gauntlet, resulting in two long streams of near liquid fire being sprayed forward at up to ranges of about ten metres.
The harr-tyn is incredibly effective against infantry, as the chemical flames will quickly cover just about any warrior regardless of protective armour and burn them to death with a single gout of fire. The flamethrower is capable of covering entire squads within moments in this way and is thus rightly feared on the battlefield. Especially when wielded in formations there are few things that a group of flamer dwarves cannot handle.
The weapon is not without its weaknesses though. Though it is a ranged weapon, its actual range of fire is fairly limited, and a typical payload does not contain many shots, usually no more than roughly twenty three-seconds-long bursts. Secondly, like most dwarven weapons using volatile components, the flamethrower is unstable and prone to mishaps. As many of the chemicals are very unstable and even capable of ignition through sustained contact with air, any significant crack or damage to the weapon container can be dangerous to the dwarf using it.
Though fairly rare on the battlefield, flamethrowers are a much more common sight used defensively within dwarven strongholds and mountains passes and underground tunnels, where the weapon comes into its own due to the limited spaces often available.      
- Harr-Ruvalk: Medium Siege Weapon - A significantly larger and heavier version of the flamethrower is called the harr-ruvalk, it possesses much greater range and firepower, literally. With a effective range over five times that of the handheld version and easily able to incinerate an entire squad with a single passing, the weapon is a dreaded obstacle to encounter. As the weapon is too heavy to be carried into battle, it is often mounted on stationary turrets or on tanks or dreadnoughts, or even warships for devastating close-range attacks.

Pylandos: - Heavy Siege Weapon - The most feared weapon of the dwarves is no doubt their siege-cannons. A great cone-shaped tube constructed of a copper-durium alloy and mounted on a rotating platform to adjust the sight towards a target. Like the imperial architio, the pylandos is extremely thermally conducting on the inside and thermally insulating on the outside, and works by heating up steam extremely rapidly and use the force to explosively fire projectiles at the enemy. However, the much more advanced pylandos is considerably stronger and more efficient than its imperial equivalent. Instead of ruborian sun-rocks, it uses magma giant rocks to heat the cannon's special alloy layering much faster, and its more advanced water-delivery system means that it can take full advantage of all the explosive force and launch its ammunition with great force, range, and accuracy.  
The cannon can alternate between two kinds of ammunition, great magma rocks, or large thokrux bombs, both of which possess terrifying destructive potential. The cannons can be found mounted on all kinds of defensive structures, as well as offensively on warships, the largest of airships, and even the large and powerful heavy tanks.
- Indrathor: - Super-Heavy Siege Weapon - Literally "thunder-god" cannons, are a special and almost mythological type of the pylandos. Only mounted on the very largest and most sturdy of defensive positions, such as mountains or great fortresses, the indrathors are enormous cannons that shake the earth when firing and can destroy an entire infantry formation or small bastion with a single shot. They can fire some of the very heaviest version or the thokrux bombs or giant magma-rocks. Though each cannon can only fire intermittingly, lest they tear themselves or what they are mounted upon apart through the sheer force of their blasts.

Weapons - Elves & Fairies - Evernight, Everlight, Illirium & Withering Woods

Lunaris: - Bow - Almost every race uses bows in some shape or form. The elves in particular are known being skilled in their use, and to craft the best bows anywhere in the world, but even amongst the elven bows, the lunaris stands apart from the others.
It is a recurve composite bow created from leradar wood, laminated with unicorn sinew and hornbeast horn. The process takes well over a year to produce, much more than any other kind of handheld ranged weapon, but unlike normal composite bows it is much more resilient to humidity than normal and can even tolerate submersion.
Lunaris bows are crafted almost exclusively for the most wealthy or influential members of elven society such as high nobles and the warrior elite, and as such is a very rare sight on the battlefield. The bow however is fully able to outweigh the expenses and difficulties of its creation in the hands of those that knows how to use it.
The weapon is exceptionally accurate with extraordinary range, and due to the magical nature of the materials used in its construction, the bow is not only extremely resilient and can store far more energy than any other kind of bow, but the bow itself amplifies all force exerted upon it, making each shot much more powerful than it would have been possible from any other bow of the same size and design, or in truth any other bow regardless of design or strength of the user. An averagely strong shot even exceeds that of a longbow while the weapon is much less cumbersome or strenuous to use.
The bow is so powerful that it is outright difficult to only wound with them, as even the sheer force of the shot alone will almost certainly kill and often severely damage the target far more than an ordinary bow will. Coupled with arrows created by leradar wood with durium heads, which are strong enough to avoid being shattered by the force, a full draw can fire a shot with enough force to split hardened plate armour with ease, and have even been known to piece durium armour on occasion. Tales of elven commanders and heroes killing hornbeasts, trolls and more rarely even thunder bats with these weapons are regular enough to lend credit to its deadly reputation. The bow is often compared to its dwarven equivalent, the pytor crossbow. The more common disposition of pytors makes them more effective weapons in the grander scheme of warfare, but on the individual level the lunaris is much more potent weapon.

Salintear: Sword - Literally meaning "serpent's fang", a salintear is possibly the single most agile war-blade in existence, matching or even eclipsing such weapons as the legendary Ruborian pershaia and ritualistic Greenvalish latosira. It is a light, slender, single-edged sword forming a soft S-shape, with the blade curving gently forward and then curves backwards again two-thirds along its length before ending in an elegantly curved point. Constructed from light and strong alloys, such as elven cold-steel, sulvanite, or even durium, the sword is unusually lightweight and possesses a lenticular cross-section and narrow fullers, with the hilt typically decorated with a vines-and-leaves motif.
Described as 'all lethal grace and killing curves', a salintear is a rare weapon due to its very difficult construction and the mastery required to forge and properly use one. The weapon can be created in both shortsword and longsword variants, and is always custom forged for its owner to be as suited for him or her as possible. Unused by most elven warriors, who often prefer the simpler leaf-shaped swords, which is easier to master, it is usually the providence those rare few who prove to possess a particularly affinity for the elven battle-art of 'blade-weaving'.
In the hand of a skilled warrior the blade is peerlessly accurate, as well as graceful and dance-like, even amongst elves, with the blade known to curve and slice through air and enemies with superb balance and control. Though entirely usable for thrusting by a skilled warrior, the sword excels singularly at slashing and sweeping strikes.

Diazail: Dagger - The blade have a long history and has come to hold a romantic symbolism in the elven culture. The precise design of the dagger varies depending on local customs and personal preferences, but they have a few things in common. The weapon is almost always forged from the finest materials available, usually cold-steel for the 'common' ones, and sylvanite or durium for the finest versions. The hilt is almost universally finely ornamented with inlaid gracefully swirling vine-and-flower patterns and usually ends in a small pommel with an imbedded gemstone.
There is no standard design for the blade itself, but as all elven blades it is slender and long, sometimes as much as twenty-five centimetres in length, often single-edged and elegantly curved, but double-edged versions with either a straight or leaf-shaped blade are far from unknown. Like with the hilt, the blade itself is often decorated with artfully pleasing patterns in nature-inspired designs.
Literally translated Diazail means 'heart's blossom' because, while the weapon is as deadly as any dagger, its premiere purpose is not as weapon, but as a gift in important ceremonies, most commonly in coming-of-age rituals or marriage proposals, in the later serving a similar function to rings of many human cultures. It is an ancient tradition all the way back from when elves were a more warlike people, as a knife was one of the most valuable object one could give their partner or child, it has now become mostly a symbolic and romantic gesture where the partner who wants to propose (whether the man or the woman) gets the dagger crafted and decorated in secret according to their partner's preferences, who then in turn does the same if they accept. The couple then exchanges the weapons during the matrimony ritual.  
Those diazail daggers created at coming-of-age ceremonies, especially those created for martially-minded young elves, are typically more practical and less extravagant in design, and though the weapons serves a more symbolic purpose they are still lethal weapons and especially warrior elves will often keep their diazail on them to use as a backup weapon in battle.
Giving the dagger back to the giver, or purposefully destroying it for a more potent gesture, is an emblematic gesture of gently or forcefully cutting tires or breaking up. A gesture that is technically only symbolic, but holds so much historical significance that is often treated as a permanent gesture that cannot be undone, except in rare cases by the creation and acceptance of a new dagger.

Skailin: Medium Siege Weapon - Commonly known as 'sky-lances', or simply 'Lances'. Though in war elves are most typically considered to be a mobile and light fighting forces that prefers skirmishes and hit-and-run attacks over protracted battle, they do have heavy weaponry suited for larger and more direct warfare. The most common of these weapons is the skailin.
The weapon consists of a gently levitating platform upon which is mounted a complex fairy-gem crystal-lens array, that can capture and redirect sun- or moon-light in an extremely dangerous manner. The magical lens array focuses the light into a coherent beam of blazing energy that can reach temperatures over twice that of lava at its hottest. The beam can be directed by an operator to either burn through infantry like a scythe cutting down weed, or to sear through harder targets like fortifications, vehicles or ships. The beam of heat is singularly devastating, especially when used against ships or similar targets that can be ignited.
The drawbacks of the skailin is that it is a precision weapon, having no blast-radius and requiring direct line-of-sight to its target to be useful. Likewise the beam can only remain active for a few seconds at a time, and requires the crystal lens to cool down before next use, lest the lens melts from its own heat.
It is often considered to be a 'sniping' siege weapon as it can immediately destroy almost any target it is aimed at and always hits if aimed correctly and is impossible to evade. Typically mounted on mobile platforms or on warships, it is a rightfully feared but highly specialised weapon.
The weapon's greatest weakness is the fact that if no sun- or moonlight is available the is utterly useless as it cannot be activated. However the elves often have ways to circumvent this problem; some elven mages can create their own sun- or moon-light from their magic, while the aurona siege weapon can create a sun-lit sky if required.

Aurona: Heavy Siege Weapon - The most powerful of the elven siege weapon is undoubtedly the aurona. Taking the form of a great transparent crystal orb mounted on a small mobile or stationary obelisk-like tower, it is a magical weapon requiring a strong mage to control. The weapon possesses prodigious nature magic and has the power to control the weather and to a lesser extend even the very terrain around it. It can create blinding sunlight, gale-force winds, pouring rain falls, or even lightning strikes directed at an enemy force, etc.. Some powerful elven mages can even use the weapon to create localised hurricanes, earthquakes, or entire lightning storms. Unlike the skailin, an aurona is not a weapon of precision, and will strike almost indiscriminately against anything within range of its effect, and requires great skill and concentration to direct with any measure of precision. A dangerous thing about the weapon is also that the effects are more or less self-sustaining, especially if strong magic is at play near the region, so destroying the weapon will not necessarily remove the effects, simply letting it rage uncontrolled until the magic burns itself out.
Using one of these weapons is incredibly taxing and requires an prodigious mage to used throughout an extended battle, and it is more common for a team of lesser mages to shift their control of the device when in war. It is rumoured that the elves have a very small number of collossal versions of these weapons as relic of a bygone age that needs a whole group of mages to use but is capable of affecting the weather and natural phenomena of whole regions at a time.
The last section of the Overlord weapons. Like with the materials and other weapons I make no claim that these are used in my fellow Overlords' and ladies' noble works but if they desire to use any of them they are free to do so :)

So, I decided to skip a lot of the small weapon and only focus on those I thought was more important and likely to appear by name in the stories.

EDIT 1: - Done some rearranging, all the more common weapons, including the Halfling weapons, have been moved to other Sections.
EDIT 2: - Added the Angelis, Dwarven, and Elven sections.
Comments18
Join the community to add your comment. Already a deviant? Log In
Ramul's avatar
Thegiants were overally a nice addition. I do wonder if they use regular spears/javelins, though, considering they would be far easier and cheaper to make while still being deadly.